The Activision company acquired the video game license rights to the James Bond franchise on 3 May 2006, about six months after the theatrical release of Casino Royale (2006). They hold the rights until 2014. The license allows Activision develop and publish video games based on the entire EON back-catalog of James Bond movies including non-movie based games.
The torture of James Bond by Le Chiffre made famous in the original "Casino Royale" novel and featured in the film Casino Royale (2006) was not one of that film's scenes included in this video-game. This scene was allegedly left out of the video-game for it to garner a lower games classifications rating.
This video-game's title song is called "When Nobody Loves You" and it's a different song to the one from the movie Quantum of Solace (2008) which was called "Another Way To Die" and is not used for the video-game.
Treyarch developed the game for the Xbox 360 and PlayStation 3 consoles; Vicarious Visions developed the game for the hand-held platforms and Beenox developed the game for the Nintendo Wii version whilst Eurocom did the development for the PC version.
The game is made for next-generation consoles, Windows PC and hand-held platforms. Activision's worldwide rights allows them to create video games for all current and next-generation consoles, PC and hand-held platforms.
This video game is based on the two consecutive James Bond movies: Casino Royale (2006) and Quantum of Solace (2008) of which the latter is a direct sequel to the former. Action scenes in the game are replications of events from both Bond movies.
The scene at the "Body Worlds Exhibition" in Miami, USA from the Casino Royale (2006) film has been replaced for this video-game and instead the game scene is set at a "Science of Rotary Flight Exhibition" in Miami, USA.
Locations from the movies Casino Royale (2006) and Quantum of Solace (2008) that are featured in the game include Siena, Lake Como and Venice in Italy; London and environs in England; Miami, USA; Madagascar, Africa; Chile and Bolivia in South America; and Austria and Montenegro in Europe.
Game-play in the video game includes scenarios developed from actual deleted scenes from Quantum of Solace (2008) and Casino Royale (2006). Some of the game-play footage actually expands on scenes from theses films.
Stealth plays a dominant part in the design of this game and is considered a nod and reference to the video-game GoldenEye 007 (1997). The third-person perspective of this game represents the cover or stealth moves of the game-play.
The parkour / free-running game-scene in this video-game derived from the early chase sequence in the Casino Royale (2006) movie does not include the likeness of Sebastien Foucan as the free running bomber.
The game-play can switch between first person and third person perspectives. This is so the game-player can have a more Bond movie feel where players can see themselves as James Bond. As such, the game-player can play the shooter or see their own action from a different perspective.
The game runs on a "Call of Duty 4" (COD4) [See:Call of Duty 4: Modern Warfare (2007)] game and graphics engine technology. This is designed to bring James Bond video games to a higher level of participation.
Technical features of the game include high-definition graphics; reactive AI; theatrical camera angles; advanced combat and combat variety; split screen effects; both shooter and stealth game-play; picture-in-picture sequences; game locales derived from actual locations seen in Quantum of Solace (2008) and Casino Royale (2006); multiple play modes; and both first-person and third-person game-play.
Voice actor David Houston was originally cast as the voice of James Bond in Activision's "Quantum of Solace" video game, as a voice match for Daniel Craig, before Craig himself agreed to work on the project.