One of the on screen character models of the E3 2007 trailer use the same amount of polygons as an entire level of Killzone on PS2.
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The level shown in the demo was that of the Helghan capital Pyrrhus, a possible reference to the king of the Molossians. The name may also be evocative of the Helghan style of warfare.
It has been revealed that the one Killzone 2 level shown at the pre-E3 event weighed in at roughly 2.05GB.
Takes roughly the same amount of polygons to render a single character's face in Killzone 2, as an entire level in Killzone.
The score was recorded at the world famous Abbey Road Studio 1 in London; the same studio where many movie scores such as Star Wars: Episode IV - A New Hope (1977) and Harry Potter have been recorded. Recording took place over 2 days, with strings on day 1 and brass & woodwinds on day 2 with a separate choir session in the evening.
Conductor Jonathan Williams had only weeks before broken his collar bone, making the usual conducting gestures very painful. The sessions however went flawlessly with just a few minutes to spare on the final day.
In an equal stroke of bad luck, composer Joris de Man had triple-fractured his left ankle a few months before the recording. He composed a large part of the score with his leg in a cast, which had to be kept raised on his desk. By the time the recording session came along however, he had just recently learned to walk again.
The Helghast weapons have lost their blue muzzle-flash of the original game, being replaced with the fiery color similar to that of the ISA weapons. Most of the Helghast weapons have also lost their red eye-piece, with the major exception being the Sniper Rifle, which retains it's red scope.