Shredder has kidnapped television reporter April O'Neill and the awesome foursome: Leonardo, Michaelangelo, Donatello, and Raphael must kick into gear and defeat Foot Soldiers and some bogus bosses and defeat the evil Shredder.
A futuristic racing game where players compete in a high-speed hovercar racing tournament. In the year 2560, multi-billionaires with lethargic lifestyles created a new form of entertainment based on the Formula One races called "F-Zero".
There is no denying the fact that the Nintendo Entertainment System (NES) was, at its very best, a flawed piece of hardware. Gamers everywhere will remember all the tricks of the trade (blowing, pumping, squeezing, etc.) in order to get the games to boot up. Yet, for all its quirks, that system can never be accused of one thing: churning out classic games that entertained gamers for hours on end. "Batman" is one of those games.
Based on the 1989 film of the same name, this game follows the basic progression of the movie, including such levels as Gotham City, the sewer plant, Joker's television studio, and the Belltower. You play as the Caped Crusader who must dispose of a wide range of enemies (both on land and in the air) while also utilize some fancy jumping skills to scale tall buildings and reach key platforms.
I think that the real genius of the game, though, shines through in its perfectly designed difficulty curve. Though I consider "Punch-Out!" to be my all-time favorite NES game (with this one a close second), in that collection of pugilistic confrontations there is just too much difference between the hardest villain (Tyson/Dream) and the one that proceeded him (Super Macho Man). Basically, you can dominate the entire game and still get floored by Tyson/Dream quite regularly. Fortunately, Batman does not fall prey to that design flaw. Don't get me wrong...the game can be very difficult at times. Yet, the difficulty progresses in such a fashion that the skills learned in one stage will need to be mastered before you have any chance at the next one.
Also, on a bit of a side note, the music in this game is some of the best the NES ever produced. For those of you who are able to appreciate an 8-bit soundtrack, you will be able to listen to Batman's tunes all night long.
To conclude, I think that the true test of the success of this game comes from the fact that it has taken nearly two decades to produce another highly-rated Batman video game (the recently-released Arkham Asylum). All the iterations of the Dark Knight in between either suffered from bad controls, stupid story, or goofy graphics. Who would have thought that the best edition would come from a system as flawed as the NES?!
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